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- on exitFrame
- global pictno
- puppetTransition(9)
- set the memberNum of sprite 2 to pictno
- updateStage()
- startTimer()
- set pictno to pictno + 1
- if pictno > 120 then
- set pictno to 1
- end if
- repeat while the timer < (60 * 5)
- preLoadCast(pictno)
- end repeat
- if not soundBusy(3) then
- sound playFile 3, "@:MOVIE:SOUND:SOUND02"
- end if
- go(the frame)
- end
-